159 cards found.

Pardic Dragon

Creature Dragon   4 / 4   {4}{R}{R} (6)

Flying
{R}: Pardic Dragon gets +1/+0 until end of turn.
Suspend 2—{R}{R}
Whenever an opponent casts a spell, if Pardic Dragon is suspended, that player may put a time counter on Pardic Dragon.



Color Identity: R,Red
Printings:
Time Spiral (Rare)

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Petrified Plating

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature gets +2/+2.
Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)



Color Identity: G,Green
Printings:
Future Sight (Common)

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Plains

Basic Land Plains   (0)

({t}: Add {W}.)



Color Identity: White
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Korean

Formats:

Poison the Well

Sorcery {2}{B/R}{B/R} (4)

Destroy target land. Poison the Well deals 2 damage to that land's controller.
Wells that provide clean, unhaunted water are rare enough to be worth building an entire town around.



Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Common)

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Poisonbelly Ogre

Creature Ogre Warrior   3 / 3   {4}{B} (5)

Whenever another creature enters the battlefield, its controller loses 1 life.
Some claim it's a failed Simic experiment, others say a Golgari creation. Both guilds deny all responsibility, while secretly studying its strange virulence.



Color Identity: B,Black
Printings:
Guildpact (Common)

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Predatory Focus

Sorcery {3}{G}{G} (5)

You may have creatures you control assign their combat damage this turn as though they weren't blocked.
Instinct blood-tinted his world until he could see only one thing clearly: his prey.



Color Identity: G,Green
Printings:
Guildpact (Uncommon)

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Prison Term

Enchantment Aura   {1}{W}{W} (3)

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.



Color Identity: W,White
Printings:
Shadowmoor (Uncommon)

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Puncturing Light

Instant {1}{W} (2)

Destroy target attacking or blocking creature with power 3 or less.
"If you refuse to see the light, then you will feel it."



Color Identity: W,White
Printings:
Shadows over Innistrad (Common)

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Rakdos Augermage

Creature Human Wizard   3 / 2   {B}{B}{R} (3)

First strike
{t}: Reveal your hand and discard a card of target opponent's choice. Then that player reveals their hand and discards a card of your choice. Activate this ability only any time you could cast a sorcery.
"Great minds bleed alike."



Color Identity: B,R,Black,Red
Printings:
Dissension (Rare)

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Rakdos the Defiler

Legendary Creature Demon   7 / 6   {2}{B}{B}{R}{R} (6)

Flying, trample
Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.
Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.



Color Identity: B,R,Black,Red
Printings:
RNA Guild Kit (Rare)

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Recurring Insight

Sorcery {4}{U}{U} (6)

Draw cards equal to the number of cards in target opponent's hand.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)



Color Identity: U,Blue
Printings:
Rise of the Eldrazi (Rare)

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Refraction Trap

Instant Trap   {3}{W} (4)

If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost.
Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.



Color Identity: W,White
Printings:
Worldwake (Uncommon)

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Rekindled Flame

Sorcery {2}{R}{R} (4)

Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.



Color Identity: R,Red
Printings:
Eventide (Rare)

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Reknit

Instant {1}{G/W} (2)

Regenerate target permanent.
"An axe may break upon a ribbon if the ribbon's will is the stronger."
—Awylla, elvish safewright



Color Identity: G,W,White,Green
Printings:
Shadowmoor (Uncommon)

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Riot Ringleader

Creature Human Warrior   2 / 2   {2}{R} (3)

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.
"So the vampires like hot blood, do they? Let's see how they handle ours."



Color Identity: R,Red
Printings:
Avacyn Restored (Common)

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Rivals' Duel

Sorcery {3}{R} (4)

Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)



Color Identity: R,Red

Ronom Hulk

Creature Beast   5 / 6   {4}{G} (5)

Protection from snow
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)



Color Identity: G,Green
Printings:
Coldsnap (Common)

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Rushblade Commander

Creature Azra Warrior   2 / 2   {B}{R} (2)

Warriors your team controls have haste.
"I like a quick victory. More time to celebrate."



Color Identity: B,R,Black,Red
Printings:
Battlebond (Uncommon)

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Scout's Warning

Instant {W} (1)

The next creature card you play this turn can be played as though it had flash.
Draw a card.
"There is no tactic I enjoy more than ambushing the ambushers."



Color Identity: W,White
Printings:
Future Sight (Rare)

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Scute Mob

Creature Insect   1 / 1   {G} (1)

At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter



Color Identity: G,Green

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159 cards found.